Programming Logic and Design Sample Assignment
Programming Exercises
1. Complete the following tasks:
a. Design a class named Circle with fields named radius, area, and
diameter. Include a constructor that sets the radius to 1. Include get
methods for each field, but include a set method only for the radius. When
the radius is set, do not allow it to be zero or a negative number. When
the radius is set, calculate the diameter (twice the radius) and the area
(the radius squared times pi, which is approximately 3.14). Create the
class diagram and write the pseudocode that defines the class.
Answer: A sample solution follows
Diagram:
Circle |
-radius: num -area: num -diameter: num |
+setRadius(rad : num) : void +getRadius() : num +getArea() : num +getDiameter() : num |
Pseudocode:
class Circle
Declarations
private num radius
private num area
private num diameter
public Circle()
radius = 1
return
public void setRadius(num rad)
if rad <= 0 then
radius = 1
else
radius = rad
endif
diameter = 2 * radius
area = (radius * radius) * 3.14
return
public num getRadius()
return radius
public num getArea()
return area
public num getDiameter()
return diameter
endClass
b. Design an application that declares two Circles. Set the radius of one manually, but allow the other to use the default value supplied by the constructor. Then, display each Circle’s values.
Answer: A sample solution follows
Pseudocode:
start
Declarations
Circle myCircle
Circle yourCircle
myCircle.setRadius(5)
output “Circle 1 info:”
output myCircle.getRadius()
output myCircle.getArea()
output myCircle.getDiameter()
output “Circle 2 info:”
output yourCircle.getRadius()
output yourCircle.getArea()
output yourCircle.getDiameter()
stop
2. Complete the following tasks:
a. Design a class named PhoneCall with four fields: two strings that hold
the 10-digit phone numbers that originated and received the call, and two
numeric fields that hold the length of the call in minutes and the cost of
the call. Include a constructor that sets the phone numbers to Xs
and the numeric fields to 0. Include get and set methods for the phone
number and call length fields, but do not include a set method for the cost
field. When the call length is set, calculate the cost of the call at three
cents per minute for the first 10 minutes, and two cents per subsequent
minute. Create the class diagram and write the pseudocode that defines the
class.
Answer: A sample solution follows
Diagram:
PhoneCall |
-origCall: string -recCall: string -length: num -cost: num |
+setOrigCall(number : string) : void +setRecCall(number : string) : void +setLength(len : num) : void +getOrigCall() : string +getRecCall() : string +getLength() : num +getCost() : num |
Pseudocode:
class PhoneCall
Declarations
private string origCall
private string recCall
private num length
private num cost
public PhoneCall()
origCall = “XXXXXXXXXX”
recCall = “XXXXXXXXXX”
length = 0
cost = 0
return
public void setOrigCall(string number)
origCall = number
return
public void setRecCall(string number)
recCall = number
return
public void setLength(num len)
length = len
if length > 10 then
cost = (3 * 10) + (2 * (length – 10))
else
cost = 3 * length
endif
return
public string getOrigCall()
return origCall
public string getRecCall()
return recCall
public num getLength()
return length
public num getCost()
return cost
endClass
b. Design an application that declares three PhoneCalls. Set the length of one PhoneCall to 10 minutes, another to 11 minutes, and allow the third object to use the default value supplied by the constructor. Then, display each PhoneCall’s values.
Answer: A sample solution follows
Pseudocode:
start
Declarations
PhoneCall callOne
PhoneCall callTwo
PhoneCall callThree
callOne.setLength(10)
callTwo.setLength(11)
output “PhoneCall 1 info:”
output “Originating number = ”, callOne.getOrigCall()
output “Receiving number = ”, callOne.getRecCall()
output “Call length = ”, callOne.getLength()
output “Call cost = ”, callOne.getCost()
output “PhoneCall 2 info:”
output “Originating number = ”, callTwo.getOrigCall()
output “Receiving number = ”, callTwo.getRecCall()
output “Call length = ”, callTwo.getLength()
output “Call cost = ”, callTwo.getCost()
output “PhoneCall 3 info:”
output “Originating number = ”,
callThree.getOrigCall()
output “Receiving number = ”, callThree.getRecCall()
output “Call length = ”, callThree.getLength()
output “Call cost = ”, callThree.getCost()
stop
c. Create a child class named InternationalPhoneCall. Override the parent class method that sets the call length to calculate the cost of the call at 40 cents per minute.
Answer: A sample solution follows
Diagram:
PhoneCall |
-origCall: string -recCall: string -length: num -cost: num |
+setOrigCall(number : string) : void +setRecCall(number : string) : void +setLength(len : num) : void +getOrigCall() : string +getRecCall() : string +getLength() : num +getCost() : num |
InternationalPhoneCall |
+setLength(len : num) : void |
Pseudocode:
class InternationPhoneCall inheritsFrom PhoneCall
public void setLength(num len)
length = len
cost = length * 40
return
endClass
d. Create the logic for an application that instantiates a PhoneCall object and an InternationalPhoneCall object and displays the costs for both.
Answer: A sample solution follows
Pseudocode:
start
Declarations
PhoneCall myCall
InternationalPhoneCall yourCall
myCall.setLength(15)
yourCall.setLength(14)
output “PhoneCall cost:”
output myCall.getCost()
output “InternationalPhoneCall cost:”
output yourCall.getCost()
stop
3. Assigned
4. Complete the following tasks:
a. Create a class named Meal that includes a string variable for the meal’s description, an array of strings that holds up to five of the Meal’s components (for example, “roasted chicken”, “mashed potatoes”, and “green beans”), and a numeric variable that holds the calorie count. Include a method that prompts the user for a value for each field. Also create two overloaded methods named display(). The first method takes no parameters and displays the Meal details. The second takes a numeric parameter that indicates how many of the Meal’s components to display, or an error message if the parameter value is less than 0 or more than 5.
Answer: A sample solution follows
Diagram:
(the student may or may not provide get and set methods)
Meal |
-description: string -components: string[] -calories: num |
+setValues() : void +display() : void +display(numOfComps : num) : void |
Pseudocode:
class Meal
Declarations
private string description
private string components[5]
private num calories
public void setValues()
Declarations
num x = 0
output “Enter a description >> ”
input description
while x < 5
output “Enter a meal component >> ”
input components[x]
x = x + 1
endwhile
output “Enter the number of calories >> ”
input calories
return
public void display()
Declarations
num x = 0
output “Description: ”, description
output “Components: ”
while x < 5
output x + 1, “. ”, components[x]
x = x + 1
endwhile
output “Number of calories: ”, calories
return
public void display(num numOfComps)
Declarations
num x = 0
if (x => 0 AND x <= 5) then
output “Description: ”, description
output “Components: ”
while x < numOfComps
output x + 1, “. ”, components[x]
x = x + 1
endwhile
output “Number of calories: ”, calories
else
output “Invalid number of components”
endif
return
endClass
b. Create an application that declares two Meal objects and demonstrates how both method versions can be called.
Answer: A sample solution follows
Pseudocode:
start
Declarations
Meal lunch
Meal dinner
lunch.setValues()
dinner.setValues()
output “Calling display() with no args:”
lunch.display()
output “Calling display() with 1 arg:”
dinner.display(3)
stop
5. Complete the following tasks:
a. Create a class named Trip that includes four string variables: destination (for example, “London”), means of transportation (for example, “air”), departure date (for example, “12/15/2015”), and trip’s purpose (for example, “business”). Include two overloaded constructors. The default constructor sets each field to “XXX”. The nondefault constructor accepts four parameters—one for each field. Include two overloaded display() methods. The parameterless version displays all the Trip details. The second version accepts a string that represents a destination and displays the Trip details only if the Trip’s destination matches the parameter.
Answer: A sample solution follows
Diagram:
(the student may or may not provide get and set methods)
Trip |
-destination: string -meansOfTransport: string -departDate: string -purpose: string |
+display() : void +display(dest : string) : void |
Pseudocode:
class Pay
Declarations
private string destination
private string meansOfTransport
private string departDate
private string purpose
public Trip()
destination = “XXX”
meansOfTransport = “XXX”
departDate = “XXX”
purpose = “XXX”
return
public Trip(string dest, string trans, string date,
string purp)
destination = dest
meansOfTransport = trans
departDate = date
purpose = purp
return
public void display()
output “Destination: ”, destination
output “Means of Transportation: ”,
meansOfTransport
output “Departure Date: ”, departDate
output “Purpose: ”, purpose
return
public void display(string dest)
if (destination = dest) then
output “Destination: ”, destination
output “Means of Transportation: ”,
meansOfTransport
output “Departure Date: ”, departDate
output “Purpose: ”, purpose
endif
return
endClass
b. Create an application that instantiates several Trip objects and demonstrates all the methods.
Answer: A sample solution follows
Pseudocode:
start
Declarations
Trip trip1
Trip trip2(“London”, “train”, “6/14/2015”,
“pleasure”)
Trip trip3(“Paris”, “air”, “12/16//2016”,
“business”)
trip1.display()
trip2.display()
trip3.display(“Boston”)
trip3.display(“Paris”)
stop
6. Assigned
7. Assigned
8. Complete the following tasks:
a. Create a class for a cell phone service named Message that includes a field for the price of the message. Create get and set methods for the field.
Answer: A sample solution follows
Diagram:
Message |
#price: num |
+setPrice(pr : num) : void +getPrice() : num |
Pseudocode:
class Message
Declarations
protected num price
public void setPrice(num pr)
price = pr
return
public num getPrice()
return price
endClass
b. Derive three subclasses—VoiceMessage, TextMessage, and PictureMessage. The VoiceMessage class includes a numeric field to hold the length of the message in minutes and a get and set method for the field. When a VoiceMessage’s length value is set, the price is calculated at 4 cents per minute. The TextMessage class includes a numeric field to hold the length of the message in words and a get and set method for the field. When a TextMessage’s length value is set, the price is calculated at 2 cents per word. The PictureMessage class includes a numeric field that holds the size of the picture in kilobytes and get and set methods for the field. When a PictureMessage’s length value is set, the price is calculated at 1 cent per kilobyte.
Answer: A sample solution follows
Diagram (VoiceMessage):
Message |
#price: num |
+setPrice(pr : num) : void +getPrice() : num |
VoiceMessage |
-length: num |
+setLength(len : num) : void +getLength() : num |
Pseudocode (VoiceMessage):
class VoiceMessage inheritsFrom Message
Declarations
private num length
public void setLength(num len)
length = len
price = length * 4
return
public num getLength()
return length
endClass
Diagram (TextMessage):
Message |
#price: num |
+setPrice(pr : num) : void +getPrice() : num |
TextMessage |
-length: num |
+setLength(len : num) : void +getLength() : num |
Pseudocode (TextMessage):
class TextMessage inheritsFrom Message
Declarations
private num length
public void setLength(num len)
length = len
price = 2 * length
return
public num getLength()
return length
endClass
Diagram (PictureMessage):
Message |
#price: num |
+setPrice(pr : num) : void +getPrice() : num |
PictureMessage |
-size: num |
+setSize(sz : num) : void +getSize() : num |
Pseudocode (PictureMessage):
class PictureMessage inheritsFrom Message
Declarations
private num size
public void setSize(num sz)
size = sz
price = size
return
public num getSize()
return size
endClass
c. Design a program that instantiates one object of each of the three classes, and demonstrate using all the methods defined for each class.
Answer: A sample solution follows
Pseudocode:
start
Declarations
VoiceMessage vMessage
TextMessage tMessage
PictureMessage pMessage
vMessage.setLength(15)
tMessage.setLength(24)
pMessage.setSize(124)
output “VoiceMessage info:”
output “Length = ”, vMessage.getLength()
output “Price = ”, vMessage.getPrice()
output “TextMessage info:”
output “Length = ”, tMessage.getLength()
output “Price = ”, tMessage.getPrice()
output “PictureMessage info:”
output “Size = ”, pMessage.getSize()
output “Price = ”, pMessage.getPrice()
stop
9. Complete the following tasks:
a. Create a class named Order that performs order processing of a single item. The class has four fields: customer name, customer number, quantity ordered, and unit price. Include set and get methods for each field. The set methods prompt the user for values for each field. This class also needs a computePrice() method to compute the total price (quantity multiplied by unit price) and a method to display the field values.
Answer: A sample solution follows
Diagram:
Order |
-customerName: string -customerNumber: num -quantityOrdered: num -unitPrice: num |
+setCustomerName() : void +setCustomerNumber() : void +setQuantityOrdered() : void +setUnitPrice() : void +getCustomerName() : string +getCustomerNumber() : num +getQuantityOrdered() : num +getUnitPrice() : num +computePrice() : num +displayValues() : void |
Pseudocode:
class Order
Declarations
private string customerName
private num customerNumber
private num quantityOrdered
private num unitPrice
public void setCustomerName()
output “Enter a customer name:”
input customerName
return
public void setCustomerNumber()
output “Enter a customer number:”
input customerNumber
return
public void setQuantityOrdered()
output “Enter quantity ordered:”
input quantityOrdered
return
public void setUnitPrice()
output “Enter a unit price:”
input unitPrice
return
public string getCustomerName()
return customerName
public num getCustomerNumber()
return customerNumber
public num getQuantityOrdered()
return quantityOrdered
public num getUnitPrice()
return unitPrice
public num computePrice()
Declarations
num totalPrice
totalPrice = quantityOrdered * unitPrice
return totalPrice
public displayValues()
output “Customer name: ”, customerName
output “Customer number: ”, customerNumber
output “Quantity ordered: ”, quantityOrdered
output “Unit price: ”, unitPrice
return
endClass
b. Create a subclass named ShippedOrder that overrides computePrice() by adding a shipping and handling charge of $4.00.
Answer: A sample solution follows
Diagram:
Order |
-customerName: string -customerNumber: num -quantityOrdered: num -unitPrice: num |
+setCustomerName() : void +setCustomerNumber() : void +setQuantityOrdered() : void +setUnitPrice() : void +getCustomerName() : string +getCustomerNumber() : num +getQuantityOrdered() : num +getUnitPrice() : num +computePrice() : num +displayValues() : void |
ShippedOrder |
+computePrice() : num |
Pseudocode:
class ShippedOrder inheritsFrom Order
public num computePrice()
Declarations
num price
num SHIPPING_CHARGE = 4
price = getQuantityOrdered() * getUnitPrice() +
SHIPPING_CHARGE
return price
endClass
c. Create the logic for an application that instantiates an object of each of these two classes. Prompt the user for data for the Order object and display the results; then prompt the user for data for the ShippedOrder object and display the results.
Answer: A sample solution follows
Pseudocode:
start
Declarations
Order order1
ShippedOrder order2
order1.setCustomerName()
order1.setCustomerNumber()
order1.setQuantityOrdered()
order1.setUnitPrice()
order1.displayValues()
output “Total Price: ”, order1.computePrice()
order2.setCustomerName()
order2.setCustomerNumber()
order2.setQuantityOrdered()
order2.setUnitPrice()
order2.displayValues()
output “Total Price: ”, order2.computePrice()
stop
d. Create the logic for an application that continuously prompts for order information until the user enters ZZZ for the customer name or 10 orders have been taken, whichever comes first. Ask the user whether each order will be shipped, and create an Order or a ShippedOrder appropriately. Store each order in an array. When the user finishes entering data, display all the order information taken as well as the total price that was computed for each order.
Answer: A sample solution follows
Pseudocode:
start
Declarations
num x
num shippedCnt
num notShippedCnt
num MAX = 10
string QUIT = “ZZZ”
ShippedOrder shippedOrders[MAX]
Order notShippedOrders[MAX]
string name = “AAA”
string type
x = 0
shippedCnt = 0
notShippedCnt = 0
while x < MAX AND name <> QUIT
output “Will this order be shipped?”
input type
if type = “yes” then
shippedOrders[shippedCnt].
setCustomerName()
shippedOrders[shippedCnt].
setCustomerNumber()
shippedOrders[shippedCnt].
setQuantityOrdered()
shippedOrders[shippedCnt].setUnitPrice()
name = shippedOrders[shippedCnt].
getCustomerName()
shippedCnt = shippedCnt + 1
else
notShippedOrders[notShippedCnt].
setCustomerName()
notShippedOrders[notShippedCnt].
setCustomerNumber()
notShippedOrders[notShippedCnt].
setQuantityOrdered()
notShippedOrders[notShippedCnt].
setUnitPrice()
name = notShippedOrders[notShippedCnt].
getCustomerName()
notShippedCnt = notShippedCnt + 1
endif
x = x + 1
endwhile
x = 0
while x < shippedCnt
shippedOrders[x].displayValues()
output “Total Price: ”,
shippedOrders[x].computePrice()
x = x + 1
endwhile
x = 0
while x < notShippedCnt
notShippedOrders[x].displayValues()
output “Total Price: ”,
notShippedOrders[x].computePrice()
x = x + 1
endwhile
stop
10. Complete the following tasks:
a. Design a method that calculates the cost of a weekly cleaning job for Molly’s Maid Service. Variables include a job location code of B for business, which costs $200, or R for residential, which costs $140. The method should throw an exception if the location code is invalid.
Answer:
public num calculateCost(string location)
Declarations
num jobCost
num BUSINESS_COST = 200
num RESIDENTIAL_COST = 140
if location = "B" then
jobCost = BUSINESS_COST
else
if location = "R" then
jobCost = RESIDENTIAL_COST
else
Exception mistake
throw mistake
endif
endif
return jobCost
b. Write a module that calls the module designed in Exercise 10a. If the module throws an exception, force the price of the job to 0.
Answer:
public void getMaidData()
Declarations
string location
num cost
output “Enter the location >>”
input location
try
cost = calculateCost(location)
endTry
catch(Exception mistake)
cost = 0
endCatch
output “The cost is: ”, cost
return
c. Write a module that calls the module designed in Exercise 10a. If the module throws an exception, require the user to reenter the location code.
Answer:
public void getMaidData()
Declarations
string location = “Z”
num cost
while location = “Z”
output “Enter the location >>”
input location
try
cost = calculateCost(location)
endTry
catch(Exception mistake)
location = “Z”
output “Reenter location”
endCatch
endwhile
output “The cost is: ”, cost
return
d. Write a module that calls the module designed in Exercise 10a. If the module throws an exception, force the location code to “R” and the base price to $140.
Answer:
public void getMaidData()
Declarations
string location
num cost
output “Enter the location >>”
input location
try
cost = calculateCost(location)
endTry
catch(Exception mistake)
location = “R”
cost = calculateCost(location)
endCatch
output “The cost is: ”, cost
return
11. Complete the following tasks:
a. Design a method that calculates the monthly cost to rent a roadside billboard. Variables include the size of the billboard (S,M, or L, for small, medium, or large) and its location ( H, M, or L for high-, medium-, or low-traffic areas). The method should throw an exception if the size or location code is invalid. The monthly rental cost is shown in Table 11-1.
|
High Traffic |
Medium Traffic |
Low Traffic |
Small size |
100.00 |
65.00 |
35.00 |
Medium size |
150.00 |
95.00 |
48.00 |
Large size |
210.00 |
130.00 |
60.00 |
Table 11-1 Monthly billboard rental rates
Answer:
public num calculateRent(string size, string location)
Declarations
num rent
num SMALL_HIGH = 100
num SMALL_MED = 65
num SMALL_LOW = 35
num MEDIUM_HIGH = 150
num MEDIUM_MED = 95
num MEDIUM_LOW = 48
num LARGE_HIGH = 210
num LARGE_MED = 130
num LARGE_LOW = 60
if size = "S" then
if location = “H” then
rent = SMALL_HIGH
else
if location = “M” then
rent = SMALL_MED
else
if location = “L” then
rent = SMALL_LOW
else
Exception mistake
throw mistake
endif
endif
endif
else
if size = "M" then
if location = “H” then
rent = MEDIUM_HIGH
else
if location = “M” then
rent = MEDIUM_MED
else
if location = “L” then
rent = MEDIUM_LOW
else
Exception mistake
throw mistake
endif
endif
endif
else
if size = “L” then
if location = “H” then
rent = LARGE_HIGH
else
if location = “M” then
rent = LARGE_MED
else
if location = “L” then
rent = LARGE_LOW
else
Exception mistake
throw mistake
endif
endif
endif
else
Exception mistake
throw mistake
endif
endif
endif
return rent
Performing Maintenance
1. A file named MAINTENANCE11-01.txt is included with your downloadable student files. Assume that this program is a working program in your organization and that it needs modifications as described in the comments (lines that begin with two slashes) at the beginning of the file. Your job is to alter the program to meet the new specifications.
Answer :
// This program accepts product data about 100 products.
// It displays data about the most expensive product
// and the average price of all products.
// Modify the program to use a Product class to
// hold product data. Include a constructor
// that accepts all the data fields as parameters.
class Product
Declarations
private string idNum
private string description
private num price
public Product(string id, string descrip, num pr)
idNum = id
description = descrip
price = pr
return
public void setIdNum(string id)
idNum = id
return
public void setDescription(string des)
description = des
return
public void setPrice(num pr)
if pr < 0
price = 0
else
price = pr
endif
return
public string getIdNum()
return idNum
public string getDescription()
return description
public num getPrice()
return price
endClass
start
Declarations
num SIZE = 100
Product products[SIZE]
num x = 0
num total = 0
num avg
num highestPrice = 0
string highestId
string higestDescrip
while x < SIZE
products[x] = getData()
total = total + products[x].getPrice()
if products[x].getPrice() > highestPrice
highestPrice = products[x].getPrice()
highestDesc = products[x].getDescription()
highestId = products[x].getIdNum()
endif
x = x + 1
endwhile
avg = total / SIZE
output "The highest priced product is highestId,
highestDescrip, " $", highestPrice
output "The average price of all products is $", avg
stop
Product getData()
string id
string descrip
num price
output "Enter id or "
input id
output "Enter description "
input descrip
output "Enter price "
input price
Product p(id, descrip, price)
return p
Find the Bugs
1. Your downloadable files for Chapter 11 include DEBUG11-01.txt, DEBUG11-02.txt, and DEBUG11-03.txt. Each file starts with some comments that describe the problem. Comments are lines that begin with two slashes (//). Following the comments, each file contains pseudocode that has one or more bugs you must find and correct.
Answer :
DEBUG11-01
// This file defines the Patient class used by
// a doctor's office. The Patient class has two
// overloaded constructors -- a default constructor,
// and one that requires an ID number and full name.
// A demonstration program declares two Patient objects.
class Patient
Declarations
private string idNum
private string lastName
private string firstName
public Patient() // constructor should be public
idNum = "0000"
lastName = "XXXX"
firstName = "XXXX"
return
public Patient(string id, string last, string first)
idNum = id // field is idNum
lastName = last
firstName = first
return
public void display() // display() is a void method
output "Patient #", idNum, lastName, firstName
return
endClass
start
Declarations
Patient patient1
Patient patient2("234", "Lee", "Lydia")
patient1.display()
patient2.display()
stop
DEBUG 11-02
// This file defines the Building class
// and the Hotel class that inherits from it.
// A demonstration program declares and uses a Hotel object.
class Building
Declarations
private string streetAddress
private num squareFeet
public string getAddress()
return streetAddress
public num getSquareFeet()
// getSquareFeet() is a num method
return squareFeet
public void setSquareFeet(num feet)
// setSquareFeet() requires a parameter
squareFeet = feet
return
public void setStreetAddress(string address)
streetAddress = address // assign parameter to field
return
endClass
class Hotel inheritsFrom Building
Declarations
private num numberOfRooms
public Hotel(string address, num sqFt, num rooms)
setStreetAddress(address)
// must use set method to set address
setSquareFeet(sqFt)
// must use set method to set square feet
numberOfRooms = rooms
return
public num getNumberOfRooms
return numberOfRooms
endClass
start
Declarations
Hotel hotel("100 Main Street", 8000, 20)
output hotel.getAddress(), hotel.getSquareFeet(),
hotel.getNumberOfRooms()
// must use object with each method call
stop
DEBUG11-03
// This program gets and displays the user's ID number
// which must be between 1000 and 8999 inclusive.
// If the ID is invalid, then an exception is thrown
// When the exception is caught, an error message is
// displayed and the ID is set to 0.
start
Declarations
num id
output "This program gets your ID"
try
id = getIdNum()
endtry
catch(Exception mistake)
output "Invalid ID number"
id = 0
// id should be set to a non-garbage value
endcatch
output "ID is ", id
// variable is id
stop
public num getIdNum()
Declarations
num idNum
num LOW = 1000
num HIGH = 8999
output "Please enter ID number "
input idNum
// variable is idNum
if idNum < LOW OR idNum > HIGH then
// test should be OR
Exception mistake
throw mistake
// throw the object mistake
endif
return idNum
// return the entered idNum
2. Your downloadable files for Chapter 11 include a file named DEBUG11-04.jpg that contains a class diagram with syntax and/or logical errors. Examine the class diagram and then find and correct all the bugs.
Answer :
Game Zone
1. a. Computer games often contain different characters or creatures. For
example, you might design a game in which alien beings possess specific
characteristics such as color, number of eyes, or number of lives. Create
an Alien class. Include at least three data members of your choice. Include
a constructor that requires a value for each data field and a method named
toString() that returns a string that contains a complete description of
the Alien.
Answer: A sample solution follows
Diagram:
Alien |
-color: string -numOfEyes: num -numOfLives: num |
+setColor(col : string) : void +setNumOfEyes(eyes : num) : void +setNumOfLives(lives : num) : void +getColor() : string +getNumOfEyes() : num +getNumOfLives() : num +toString() : void |
Pseudocode:
class Alien
Declarations
private string color
private num numOfEyes
private num numOfLives
public Alien(string col, num eyes, num lives)
color = col
numOfEyes = eyes
numOfLives = lives
return
public void setColor(string col)
color = col
return
public void setNumOfEyes(num eyes)
numOfEyes = eyes
return
public void setNumOfLives(num lives)
numOfLives = lives
return
public string getColor()
return color
public num getNumOfEyes()
return numOfEyes
public num getNumOfLives()
return numOfLives
public void toString()
output “The alien is ”, color, “ with ”,
numOfEyes, “ eyes and ”, numOfLives, “lives”
return
endClass
b. Create two classes—Martian and Jupiterian—that descend from Alien.
Supply each with a constructor that sets the Alien data fields with values
you choose. For example, you can decide that a Martian object has four eyes
but a Jupiterian object has only two.
Answer: A sample solution follows
Pseudocode (Martian):
class Martian inheritsFrom Alien
public Martian()
setColor(“green”)
setNumOfEyes(2)
setNumOfLives(1)
return
endClass
Pseudocode (Jupiterian):
class Jupiterian inheritsFrom Alien
public Jupiterian()
setColor(“red”)
setNumOfEyes(5)
setNumOfLives(9)
return
endClass
c. Create an application that instantiates one Martian and one Jupiterian.
Call the toString() method with each object and display the results.
Answer: A sample solution follows
Pseudocode:
start
Declarations
Martian marty
Jupiterian jupy
marty.toString()
jupy.toString()
stop
2. In Chapter 2, you learned that in many programming languages you can generate a random number between 1 and a limiting value named LIMIT by using a statement similar to randomNumber = random(LIMIT). In Chapters 4 and 5, you created and fine-tuned the logic for a guessing game in which the application generates a random number and the player tries to guess it. As written, the game should work as long as the player enters numeric guesses. However, if the player enters a letter or other non-numeric character, the game throws an automatically generated exception. Improve the game by handling any exception so that the user is informed of the error and allowed to attempt correct data entry again.
Answer:
start
Declarations
num myRandomNumber
num guess = 0
num count
num LIMIT
string PROMPT = “Enter a number between 1 and ”
string CORRECT = “You guessed correctly!”
string HIGH = “You guessed too high!”
string LOW = “You guessed too low!”
myRandomNumber = random(LIMIT)
output PROMPT, LIMIT
count = 0
while guess <> myRandomNumber
try
guess = getGuess(LIMIT, PROMPT)
endtry
catch(Exception mistake)
guess = getGuess(LIMIT, PROMPT)
endcatch
count = count + 1
if guess = myRandomNumber then
output CORRECT
else
if guess > myRandomNumber then
print HIGH
else
print LOW
endif
endif
endwhile
output “It took ”, count, “ guesses!”
stop
public num getGuess(num limit, string prompt)
Declarations
num guess
output PROMPT, LIMIT
input guess
if guess not num then
Exception mistake
throw mistake
endif
return guess
3. a. In Chapter 10, you developed a Card class that contains a string data field to hold a suit and an integer data field for a value from 1 to 13. Now extend the class to create a class called BlackjackCard. In the game of Blackjack, each card has a point value as well as a face value. These two values match for cards with values of 2 through 10, and the point value is 10 for Jacks, Queens, and Kings (face values 11 through 13). For a simplified version of the game, assume that the value of the Ace is 11. (In the official version of Blackjack, the player chooses whether each Ace is worth 1 or 11 points.)
Answer: A sample solution follows
class BlackjackCard inheritsFrom Card
Declarations
private num pointValue
public void setPointValue()
{
Declarations
num value
num FACE_LIMIT = 11
num FACE_POINTS = 10
num ACE_POINTS = 11
value = getValue()
if value = 1 then
pointValue = ACE_POINTS
else
if value < FACE_LIMIT then
pointValue = value
else
pointValue = FACE_POINTS
endif
endif
}
public num getPointValue()
return pointValue
endClass
Declarations
private string suit
private num value
public void setSuit(num number)
{
string[] SUITS[4] = "diamonds", "clubs", "hearts", "spades"
suit = SUITS[number - 1];
}
public void setValue(num val)
value = val
return
public string getSuit()
return suit
public num getValue()
return value
endClass
start
Declarations
num SUIT_LIMIT = 4
num VALUE_LIMIT = 13
num suitNum
num value
Card card1
Card card2
suitNum = random(SUIT_LIMIT)
value = random(VALUE_LIMIT)
card1.setSuit(suitNum)
card1.setValue(value)
suitNum = random(SUIT_LIMIT)
value = random(VALUE_LIMIT)
card2.setSuit(suitNum)
card2.setValue(value)
output “Card 1 is: ”, card1.getValue(),
“ of ”, card1.getSuit()
output “Card 2 is: ”, card2.getValue(),
“ of ”, card2.getSuit()
stop
b. Randomly assign values to 10 BlackCard objects, then design an application that plays a modified version of Blackjack. In this version, the objective is to accumulate cards whose total value equals 21, or whose value is closer to 21 than the opponent’s total value without exceeding 21. Deal five BlackjackCards each to the player and the computer. Make sure that each BlackjackCard is unique. For example, a deck cannot contain more than one Queen of Spades.
Determine the winner as follows:
· If the player’s first two, first three, first four, or all five cards have a total value of exactly 21, the player wins, even if the computer also achieves a total of 21.
· If the player’s first two cards do not total exactly 21, sum as many as needed to achieve the highest possible total that does not exceed 21. For example, suppose the player’s five cards are valued as follows: 10, 4, 5, 9, 2. In that case, the player’s total for the first three cards is 19; counting any more cards would cause the total to exceed 21.
· After you have determined the player’s total, sum the computer’s cards in sequence. For example, suppose the computer’s cards are 10, 10, 5, 6, 7. The first two cards total 20; you would not use the third card because it would cause the total to exceed 21.
· The winner has the highest total among the cards used. For example, if the player’s total using the first three cards is 19 and the computer’s total using the first two cards is 20, the computer wins.
Display a message that indicates whether the game ended in a tie, the computer won, or the player won.
Answer: A sample solution follows
start
Declarations
num x = 0
num index
num suit
num faceValue
num playerSum
num playerWin
num playerDone
num computerWin
num computerDone
num computerSum
num SUIT_LIMIT = 4
num VALUE_LIMIT = 13
num NUM_OF_CARDS = 5
num TOTAL_CARDS = 52
num WINNING_NUMBER = 21
// set all array items to the value 1
num deckOfCards[TOTAL_CARDS] = 1
BlackjackCard playerCards[NUM_OF_CARDS]
BlackjackCard computerCards[NUM_OF_CARDS]
while x < NUM_OF_CARDS
playerCards[x].setValue(random(VALUE_LIMIT))
playerCards[x].setSuit(random(SUIT_LIMIT))
suit = playerCards[x].getSuit
faceValue = playerCards[x].getValue
// remove this card from the “deck”
index = (suit+1) * faceValue
deckOfCards[index] = 0
computerCards[x].setValue(random(VALUE_LIMIT))
computerCards[x].setSuit(random(SUIT_LIMIT))
// if computer card is not in “deck”
// get a new card, else remove card from “deck”
suit = computerCards[x].getSuit
faceValue = computerCards[x].getValue
index = (suit+1) * faceValue
while deckOfCards[index] = 0 then
computerCards[x].setValue(random(VALUE_LIMIT))
computerCards[x].setSuit(random(SUIT_LIMIT))
endwhile
deckOfCards[index] = 0
x = x + 1
endwhile
// check values
x = 0
playerSum = 0
playerDone = 0
playerWin = 0
while x < NUM_OF_CARDS AND playerDone = 0
playerSum = playerCards[x] + playerSum
if playerSum = WINNING_NUMBER then
playerWin = 1
playerDone = 1
else
if playerSum > WINNING_NUMBER then
playerSum = playerSum – playerCards[x]
playerDone = 1
endif
endif
x = x + 1
endwhile
// check values
x = 0
computerSum = 0
computerDone = 0
computerWin = 0
while x < NUM_OF_CARDS AND computerDone = 0 AND playerWin <> 1
computerSum = computerCards[x] + computerSum
if computerSum = WINNING_NUMBER then
computerWin = 1
computerDone = 1
else
if computerSum > WINNING_NUMBER then
computerSum = computerSum – computerCards[x]
computerDone = 1
endif
endif
x = x + 1
endwhile
if playerWin = 1 OR playerSum > computerSum then
output “You win!”
else
if computerWin = 1 OR computerSum > playerSum then
output “The computer wins!”
endif
endif
stop
Up for Discussion
1. Many programmers think object-oriented programming is a superior approach to procedural programming. Others think it adds a level of complexity that is not needed in many scenarios. Find and summarize arguments on both sides. With which side do you agree?
Answer :
Those who feel object-oriented programming is the superior approach cite its similarity to how objects operate in the real word. Data and its methods are packaged. Polymorphism provides more natural syntax and inheritance provides reusability. Those who feel procedural programming is the superior approach cite its simplicity. They feel object-orientation adds an unnecessary layer to what would otherwise be simple code.
2. Many object-oriented programmers are opposed to using multiple inheritance. Find out why and decide whether you agree with this stance.
Answer :
Multiple inheritance has been criticized because of the increased complexity it causes, particularly in the chaining of constructors and destructors. Problems also arise if both base classes used for multiple inheritance have data members or methods with the same signature, leading to ambiguous situations. Many say that if you feel you need multiple inheritance, it is a sign of poor design.
3. If you are completing all the programming exercises in this book, you can see how much work goes into planning a full-blown professional program. How would you feel if someone copied your work without compensating you? Investigate the magnitude of software piracy in our society. What are the penalties for illegally copying software? Are there circumstances in which it is acceptable to copy a program? If a friend asked you to copy a program for him, would you? What should we do about this problem, if anything?
Answer :
Different sources report different dollar amounts, but software piracy seems to account for at least $13 billion in software revenue lost worldwide per year.
According to the U.S. Copyright Act, illegal reproduction of software is subject to civil damages of as much as $100,000 per title infringed plus criminal penalties, including fines of as much as $250,000 per title infringed and imprisonment of up to five years.
Companies devote a large portion of their earnings to the creation of new software products. The programmers, writers, and all those involved in the creation of these new products deserve fair compensation. Companies will not continue to develop new products unless they can make a profit. Just as every customer pays a little for a store’s losses to shoplifters, every purchaser of legal software pays a little for illegal copies.
Students may agree with some of this, but have a hard time denying a friend a copy of a program. They might argue that, “The software companies can afford it and I am just a poor student,” and “It only costs a few cents for a blank CD. Why should I pay $100 for one?”
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