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Itech2250 It Project Management Techniques Assessment Answers

The following course learning outcomes are assessed by completing this assessment: 
Identify traditional and agile approaches and lifecycles for managing information technology projects;
Acquire a theoretical knowledge of the project management process groups model;
Observe real world information technology problems and apply project management principles and techniques to solve these problems;
Employ a systems thinking approach to identify critical roles and stakeholders in information technology projects;
Demonstrate decision-making processes to solve a range of information technology project issues;
Utilise a range of organizational and self-management skills, emulating real world practice of information technology project managers.
You may also need to: 
Identify other stakeholders, in consultation with the sponsor;
Predict high level costs involved in the project;
Hire a team for the duration of the project; and
Devise a high level plan for the number of Sprints involved in the project and the objective for each Sprint Cycle.

Answer:

Project Goals & Objectives 

The project will fulfil the following set of goals and objectives.

  • Re-engineering of the e-commerce site as per the functional, non-functional, and user requirements.
  • Re-engineering of the mobile application as per the functional, non-functional, and user requirements.
  • To enhance the usability, performance, and security of the site and the mobile application of the book house.
  • To accomplish all the project tasks within a budget of $800,000.  
  • To accomplish all the project tasks and activities in a total duration of 6 months.

Project Scope

The project scope includes the following items in the scope.

  • To determine the project feasibility for the e-commerce site and mobile application on the aspects as technical, economic, and operational.
  • To plan and analyse the project elements and areas.
  • To design and implement an interactive and responsive user interface for the mobile app and the site.
  • To set up database connections for the site (Tkachenko & Sivokoz, 2017).
  • To develop the source code for the e-commerce site and the mobile application.
  • To detect the bugs and defects for the site and mobile app and report the same.
  • To implement the changes for the site and mobile app and to implement the re-engineered site and mobile app on the server
  • To provide the user with trainings on the newly engineered site and mobile app
  • To carry out the closure tasks and activities

The project funds will not be allocated for any of the marketing activities. There will also be no negotiations carried out with the third party vendors.

Assumptions & Constraints 

  • All the personnel should be trained and have required competencies to conduct assigned tasks of the project.
  • Project working hours are limited to Monday to Friday from 0900 Hours to 1800 hours.
  • After User Acceptance Testing, any kind of upgrade shall not be considered.
  • All hired laborer are on permanent pay scale and no contract labor shall be introduced in the project.

Success Criteria

The following criteria include the points for the project success.

  • Resource availability as per requirement
  • Every asset and advanced management are dedicated to the job
  • The project objectives and necessities are to be simple and approved
  • Observation of the project is to be done via efficient observation techniques, that is, Gantt chart, and assessment of quality (Smith, 2015).
  • The project teams are knowledgeable regarding risk management techniques
  • Any scope alteration needs to be performed via a mature process of scope management.
  • The re-engineered site and application shall not have any pending requirements in the functional, non-functional, and user requirements categories.

Project Budget 

One-time costs for the project will cover the cost of tools and equipment, such as design & development tools, database, and testing tools for the project. The other costs include resource costs (Project Manager, four developers, two testers, advertising consultant, and content consultant). The other costs of the project cover development costs, design costs, testing costs, documentation costs, implementation, and closure costs. The total cost estimated for the project is $800,000 (Dingsoyr, Nerur, Balijepally & Moe, 2012).

Project Schedule 

The time estimated for the project is 180 days and there will be a total of six sprints (Mahnic, 2011).

Sprint Number

Start Date

End Date

1

17th August 2018

12th September 2018

2

13th September 2018

30th October 2018

3

18th October 2018

20th December 2018

4

21st December 2018

7th February 2019

5

8th February 2019

29th March 2019

6

18th March 2019

25th April 2019

The duration of all the project activities with their respective start and finish dates, project milestones, and detailed schedule has been showcased in the table below.

Task Name

Duration

E-Commerce Site & Mobile App Re-Engineering

180 days

   Sprint 1

19 days

Research case

3 days

Kick-off meting

3 days

Feasibility study

10 days

Project charter finalization

5 days

      Milestone 1: Project Charter

0 days

   Sprint 2

34 days

System analysis

12 days

Prepare scope

6 days

Prepare project plan

11 days

Finalize roles

3 days

      Milestone 2: Project Plan

0 days

   Sprint 3, 4

81 days

Procurement planning

8 days

User interface design

18 days

Connect database

6 days

Setup network

6 days

Develop business code

42 days

Unit testing

7 days

      Milestone 3: Mobile Application Code

0 days

   Sprint 5

36 days

application testing

15 days

Logs defects

5 days

Audit

7 days

Incorporate bugs and feedbacks

6 days

      Milestone 4: Defect Report

0 days

   Sprint 6

29 days

UAT

7 days

Train system users

8 days

Accept deliverable

6 days

System documentation

9 days

Project closure

7 days

      Milestone 5: Closure Report

0 days

Project Management Methodology 

The project tasks will be managed with Agile SCRUM as the methodology. It will provide an adaptive outlook to the Project Manager and the resources of the project team. The methodology has been recommended because of its ability to handle the project changes at any point of time. The scalability and flexibility of the project will be enhanced with the implementation of agile SCRUM methodology (Singh, 2005). The management process will be done in six sprints. Customers will also be kept engaged throughout the project to maintain the transparency levels.

Project Manager will carry out the internal governance for the project. It will be done through a daily team meeting in which all the project team members will be invited. The issues and conflicts for the project will be discussed and resolved in the meeting. There will also be regular reviews that will be conducted by the Project Manager and the members of the steering committee to understand the loopholes and deviations (Rajasekaran, 2015).

External project governance will be carried out by the Project Sponsor to make sure that the project progress is made as per the expectations. The compliance levels will also be determined in the governance procedures.

Roles & Responsibilities

Role

Name

Organization/Position

Contact Information

Project management activities – scope, resources, schedule, budget, quality, communication

PM

Project Manager

Contact

Design & Development of the e-commerce site

D1

Developer 1

Contact

Design & Development of the e-commerce site

D2

Developer 2

Contact

Design & Development of the mobile app

D3

Developer 3

Contact

Design & Development of the mobile app

D4

Developer 4

Contact

Testing of the e-commerce site and reporting of bugs

T1

Tester 1

Contact

Testing of the mobile app and reporting of bugs

T2

Tester 2

Contact

To develop the content for the e-commerce site and mobile app

CC

Content Consultant

Contact

To provide comments on advertising of the developments

AC

Advertising Consultant

Contact

Sign-Off Section 

Project Sponsor

Date of Sign-off:

Signature of Project Stakeholder:

Comments Provided by the Stakeholder:

Approval Status: Approved/Not Approved

References

Dingsoyr, T., Nerur, S., Balijepally, V., & Moe, N. (2012). A decade of agile methodologies: Towards explaining agile software development. Journal Of Systems And Software, 85(6), 1213-1221. doi: 10.1016/j.jss.2012.02.033

Juricek, J. (2014). Agile Project Management Principles. Lecture Notes On Software Engineering, 172-175. doi: 10.7763/lnse.2014.v2.117

Mahnic, V. (2011). A Case Study on Agile Estimating and Planning using Scrum. Electronics And Electrical Engineering, 111(5). doi: 10.5755/j01.eee.111.5.372

Rajasekaran, V. (2015). Issues in Scrum Agile Development Principles and Practices in software development. Indian Journal Of Science And Technology, 8(35). doi: 10.17485/ijst/2015/v8i35/79037

Singh, N., 2005. Motivation : Theories and Practical Applications. S.l.:Deep Publications.

Smith, A., 2014. Requirements Management: a Core Competency for Project And Program Success, s.l.: PMI.

Tkachenko, I., & Sivokoz, K. (2017). Using Flexible Technologies Agile and Scrum for Managing Project Stakeholders. Upravlenets, 68(4), 85-95. doi: 10.29141/2218-5003-2017-6-4-10.


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