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CS 320 Language Interpreter Design

CS 320: Language Interpreter Design

1 Overview

The goal of this project is to understand and build an interpreter for a small stack-based bytecode language. You will be implementing this interpreter in OCaml, like the previous assignments. The project is broken down into three parts. Part 1 is defined in Section 4, Part 2 is defined in Section 5, and Part 3 is defined in Section 6. Each part is worth 100 points.

You will submit a file named interpreter.ml which contains a function, interpreter, with the following type signature:

val interpreter : string -> string -> unit

If your program does not match the type signature, it will not compile on Gradescope and you will receive 0 points. You may, however, have helper functions defined outside of interpreter—the grader is only explicitly concerned with the type of interpreter.

You must submit a solution for each part and each part is graded individually. Late submissions will not be accepted and will be given a score of 0. Test cases sample will also be provided on Piazza for you to test your code locally. These will not be exhaustive, so you are highly encouraged to write your own tests to check your interpreter against all the functionality described in this document.

2 Functionality

Given the following function header:

let interpreter (input : string) (output : string ) : unit = ...

the input file name and output file name will be passed in as strings that represent paths to files. Your function should read the program to execute from the file specified by input, and write the contents of the final stack your interpreter produces to the file specified by output. In the examples below, the input file is read from top to bottom and then each command is executed by your interpreter in the order it was read.

3 Grammar

The following is a context free grammar for the bytecode language you will be implementing. Terminal symbols are identified by monospace font, and nonterminal symbols are identified by italic font. Anything enclosed in [brackets] denotes an optional character (zero or one occurrences). The form '( set1 | set2 | setn)' means a choice of one character from any one of the n sets. A set enclosed in {braces means zero or more occurrences}.

The set digit is the set of digits {0,1,2,3,4,5,6,7,8,9}, letter is the set of all characters in the English alphabet (lowercase and uppercase), and ASCII is the ASCII character set. The set simpleASCII is ASCII without quotation marks and the backslash character. Do note that this necessarily implies that escape sequences will not need to be handled in your code.

3.1 Constants

const ::= int | bool | error | string | name | unit int ::= [−] digit { digit } bool ::= <true> | <false> error ::= <error> unit ::= <unit>

string ::= "simpleASCII { simpleASCII }" simpleASCII ::= ASCII \ {'\', '"'} name ::= {_} letter {letter | digit | _}

3.2 Programs

prog ::= coms com ::= Push const | Swap | Pop |

Add | Sub | Mul | Div | Rem | Neg | And | Or | Not |

Lte | Lt | Gte | Gt | Eq |

Cat |

Bnd |

Begin coms End |

If coms Then coms Else coms EndIf |

Fun name1 name2 coms EndFun | Call | Return |

Try coms With coms EndTry | Quit coms ::= com {com}

4 Part 1: Basic Computation

Your interpreter should be able to handle the following commands:

4.1 Push

4.1.1 pushing Integers to the Stack

Push num

where num is an integer, possibly with a ’-’ suggesting a negative value. Here ’-0’ should be regarded as ’0’.

Entering this expression will simply Push num onto the stack. For example,

input

stack

Push 5

0

Push -0 5

4.1.2 pushing Strings to the Stack

Push string

where string is a string literal consisting of a sequence of characters enclosed in double quotation marks, as in "this is a string". Executing this command would Push the string onto the stack:

input

stack

Push "deadpool"

Push "batman"

Push "this is a string"

this a string batman deadpool

Spaces are preserved in the string, i.e. any preceding or trailing whitespace must be kept inside the string that is Pushed to the stack:

input

stack

Push " deadp ool "

Push "this is a string "

this␣is␣a␣string␣␣ ␣deadp␣ool␣

You can assume that the string value would always be legal and not contain quotations or escape sequences within the string itself, i.e. neither double quotes nor backslashes will appear inside a string.

4.2 pushing Names to the Stack

Push name

where name consists of a sequence of characters as specified by the grammar. 1. example

input

Push a

stack

13

stack

a

→→

Push 13a

  1. example

stack

3

__name1__

input

stack

Push __name1__

__name1__

Push 3

To bind ‘a’ to the value 13 and __name1__ to the value 3, we will use the ‘Bnd’ operation which we will see later (Section 5.7) You can assume that name will not contain any illegal tokens—no commas, quotation marks, etc. It will always be a sequence of letters, digits, and underscores, starting with a letter (uppercase or lowercase) or an underscore.

4.3 boolean

Push bool

There are two kinds of boolean literals: <true> and <false>. Your interpreter should Push the corresponding value onto the stack. For example,

input

stack

Push 5

Push <true>

<true>

5

4.4 error and unit

Push <error>

Push <unit>

Pushing an error literal or unit literal will Push <error> or <unit> onto the stack, respectively.

input

Push <error>

Push <unit>

Push <error>

Push <unit>

Push <unit>

Quit

stack

<unit>

<unit>

<error>

<unit>

<error>

4.5 Pop

The command Pop removes the top value from the stack. If the stack is empty, an error literal (<error>) will be Pushed onto the stack. For example,

input

Push 5

Pop

Pop

stack

stack

input

5

 

<error>

4.6 Add

The command Add refers to integer addition. Since this is a binary operator, it consumes the top two values in the stack, calculates the sum and Pushes the result back to the stack. If one of the following cases occurs, which means there is an error, any values popped out from the stack should be Pushed back in the same order, then a value <error> should also be Pushed onto the stack:

  • the two top values in the stack are not integer numbers
  • only one value is in the stack
  • the stack is empty for example, the following is a non-error case:

input

Push 5

Push 8

Add

stack

8

5

stack

13

→→

Alternately, if there is only one number in the stack and we use Add, an error will occur, as illustrated in the next example. In this case, 5 should be Pushed back as well as <error>

stack

<error>

5

input

Push 5 Add

stack

5

→→

4.7 Sub

The command Sub refers to integer subtraction. It is a binary operator and works in the following way:

  • if the two top elements in the stack are integer numbers, pop the top element (y) and the next element (x), subtract x from y, and Push the result y-x back onto the stack
  • if the top two elements in the stack are not integer numbers, Push them back in the same order and Push <error> onto the stack
  • if there is only one element in the stack, Push it back and Push <error> onto the stack
  • if the stack is empty, Push <error> onto the stack For example, the following is a non-error case:

input

Push 5

Push 8

Sub

stack

8

5

stack

3

→→

Alternately, if one of the two top values in the stack is not an integer number when Sub is used, an error will occur. For example, when executing the program below the number 5 and <false> should be Pushed back as well as <error>.

input

Push 5

Push <false>

Sub

stack

<error>

<false>

5

stack

<false>

5

stack

5

→→→

4.8 Mul

The command Mul refers to integer multiplication. It is a binary operator and works in the following way:

  • if the two top elements in the stack are integer numbers, pop the top element (y) and the next element (x), multiply x by y, and Push the result x*y back onto the stack
  • if the two top elements in the stack are not integer, Push them back in the same order and Push <error> onto the stack
  • if there is only one element in the stack, Push it back and Push <error> onto the stack
  • if the stack is empty, Push <error> onto the stack For example, the following is a non-error case:

input

Push 5

Push 8

Mul

stack

8

5

stack

40

→→

Alternately, if the stack is empty when Mul is executed, an error will occur and <error> should be Pushed onto the stack:

input

stack

stack

Mul

 

<error>

4.9 Div

The command Div refers to integer division. It is a binary operator and works in the following way:

  • if the top two elements in the stack are integer numbers, pop the top element (y) and the next element (x), divide y by x, and push the result back onto the stack
  • if the top two elements in the stack are integer numbers but x equals to 0, Push them back in the same order and Push <error> onto the stack
  • if the top two elements in the stack are not integer numbers, Push them back in the same order and Push <error> onto the stack
  • if there is only one element in the stack, Push it back and Push <error> onto the stack
  • if the stack is empty, Push <error> onto the stack For example, the following is a non-error case:

input

Push 5

Push 8

Div

stack

8

5

stack

1

→→

Alternately, if the second top element in the stack equals to 0, there will be an error if Div is executed, as illustrated in the next example. In such situations 0 and 5 should be Pushed back onto the stack as well as <error>

stack

<error>

5

0

input

Push 0

Push 5

Div

stack

5

0

→→

4.10 Rem

The command Rem refers to the remainder of integer division. It is a binary operator and works in the following way:

  • if the two top elements in the stack are integer numbers, pop the top element (y) and the next element (x), calculate the remainder of , and Push the result back onto the stack
  • if the two top elements in the stack are integer numbers but x equals to 0, Push them back in the same order and Push <error> onto the stack
  • if the two top elements in the stack are not integer numbers, Push them back and Push <error> onto the stack
  • if there is only one element in the stack, Push it back and Push <error> onto the stack
  • if the stack is empty, Push <error> onto the stack For example, the following is a non-error case:

input

Push 5

Push 8

Rem

stack

8

5

stack

3

→→

Alternately, if one of the top two elements in the stack is not an integer, an error will occur if Rem is executed, as illustrated in the next example. If this occurs the top two elements should be Pushed back onto the stack as well as <error>. For example:

input

Push 5

Push <false>

Rem

stack

<error>

<false>

5

stack

<false>

5

→→

4.11 Neg

The command Neg is to calculate the negation of an integer (negation of 0 should still be 0). It is unary therefore consumes only the top element from the stack, calculate its negation and Push the result back. A value <error> will be Pushed onto the stack if:

  • the top element is not an integer, Push the top element back and Push <error>
  • the stack is empty, Push <error> onto the stack For example, the following is a non-error case:

input

Push 5 Neg

stack

stack

5

-5

Alternately, if the value on top of the stack is not an integer, when Neg is used, that value should be Pushed back onto the stack as well as <error>. For example:

input

Push 5

Neg

Push <true>

Neg

stack

<error>

<true>

-5

stack

<true>

-5

stack

-5

→→→

4.12 Swap

The command Swap interchanges the top two elements in the stack, meaning that the first element becomes the second and the second becomes the first. A value <error> will be Pushed onto the stack if:

  • there is only one element in the stack, Push the element back and Push <error>
  • the stack is empty, Push <error> onto the stack For example, the following is a non-error case:

input

Push 5

Push 8

Push <false>

Swap

stack

stack

<false>

8

5

8

<false>

5

stack

8

5

→→

Alternately, if there is only one element in the stack when Swap is used, an error will occur and <error> should be Pushed onto the stack, as shown in the following example. Notice that after the first Swap fails, we have two elements in the stack (5 and <error>), therefore the second Swap will interchange the two elements:

input

Push 5

Swap

Swap

stack

stack

<error>

5

5

<error>

stack

5

→→

4.13 Quit

The command Quit causes the interpreter to stop. Then the whole stack should be printed to the output file that is specified as the second argument to the interpreter function. If no Quit command is encountered during the execution of the program, the whole stack should be printed out to the output file once the program finishes execution.

For Example:

input

Push 1

Push 2

Quit

Push 3

Push 4

stack

2

1

5 Part 2: Variables and Scope

In part 2 of the interpreter you will be expanding the types of computation you will be able to perform, adding support for immutable variables and structures for expressing scope.

5.1 Cat

The Cat command computes the concatenation of the top two elements in the stack and Pushes the result onto the stack. The top two values of the stack — x and y — are popped off and the result is the string x concatenated onto y.

<error> will be Pushed onto the stack if:

  • there is only one element in the stack, Push the element back and Push <error>
  • the stack is empty, Push <error> onto the stack
  • if either of the top two elements are not strings, Push the elements back onto the stack, and then Push

<error>

– Hint: Recall that names and strings are different.

For example:

input

Push "world!"

Push "hello "

Cat

stack

hello world!

stack

hello world!

stack

world!

→→→

Consider another example:

input

Push Scott

Push "Michael"

Cat

stack

stack

Michael Scott

<error> Michael Scott

stack

Scott

→→

Note that strings can contain spaces, punctuation marks, and other special characters. You may assume that strings only contain ASCII characters and have no escape sequences, e.g. \n and \t.

5.2 And

The command And performs the logical conjunction of the top two elements in the stack and Pushes the result (a single value) onto the stack.

<error> will be Pushed onto the stack if:

  • there is only one element in the stack, Push the element back and Push <error>
  • the stack is empty, Push <error> onto the stack
  • if either of the top two elements are not booleans, Push back the elements and Push <error> For example:

input

Push <true>

Push <false>

And

stack

<false>

<true>

stack

<false>

stack

<true>

→→→

Consider another example:

input

Push <true> And

stack

<error>

<true>

stack

<true>

→→

5.3 Or

The command Or performs the logical disjunction of the top two elements in the stack and Pushes the result (a single value) onto the stack.

<error> will be Pushed onto the stack if:

  • there is only one element in the stack, Push the element back and Push <error>
  • the stack is empty, Push <error> onto the stack
  • if either of the top two elements are not booleans, Push back the elements and Push <error> For example:

input

Push <true>

Push <false>

Or

stack

<false>

<true>

stack

<true>

stack

<true>

→→→

Consider another example:

input

Push <false>

Push "khaleesi"

Or

stack

<error> khaleesi <false>

stack

khaleesi

<false>

stack

<false>

→→→

5.4 Not

The command Not performs the logical negation of the top element in the stack and Pushes the result (a single value) onto the stack. Since the operator is unary, it only consumes the top value from the stack. The <error> value will be Pushed onto the stack if:

  • the stack is empty, Push <error> onto the stack
  • if the top element is not a boolean, Push back the element and Push <error> For example:

input

Push <true> Not

stack

stack

<true>

<false>

Consider another example:

stack

<error>

3

input

Push 3 Not

stack

3

→→

5.5 Eq

The command Eq refers to numeric equality (so you are not supporting string comparisons). This operator consumes the top two values on the stack and Pushes the result (a single boolean value) onto the stack. The <error> value will be Pushed onto the stack if:

  • there is only one element in the stack, Push the element back and Push <error>
  • the stack is empty, Push <error> onto the stack
  • if either of the top two elements are not integers, Push back the elements and Push <error> For example:

input

Push 7

Push 7

Eq

stack

7

7

stack

<true>

stack

7

→→→

Consider another example:

input

Push 8

Push 9

Eq

stack

9

8

stack

<false>

stack

8

→→→

5.6 Lte, Lt, Gte, Gt

The command Lt refers to numeric < ordering. This operator consumes the top two values on the stack and Pushes the result (a single boolean value) onto the stack. The <error> value will be pushed onto the stack if:

  • there are less then 2 element on the stack
  • if either of the top two elements aren’t integers, push back the elements and push <error>

The commands Lte, Gte, Gt correspond to ≤,,> ordering respectively. They behave exactly the same as Lt apart from the ordering.

For example:

input

Push 7

Push 8

Lt

stack

8

7

stack

<false>

stack

7

→→→

Another example:

stack

<error>

7

input

Push 7 Gt

stack

7

→→

5.7 Bnd

The Bnd command binds a name to a value. It is evaluated by popping two values from the stack. The first value popped must be a name (see section 4.2 for details on what constitutes a ’name’). The name is bound to the value (the second thing popped off the stack). The value can be any of the following:

  • An integer
  • A string
  • A boolean
  • <unit>
  • The value of a name that has been previously bound

The name value binding is stored in an environment data structure. The result of a Bnd operation is <unit> which is Pushed onto the stack. The value <error> will be Pushed onto the stack if:

  • we are trying to bind an identifier to an unbound identifier, in which case all elements popped must be Pushed back before pushing <error> onto the stack.
  • the stack is empty, Push <error> onto the stack.

5.7.1 Example 1

input

Push 3

Push a

Bnd

stack

a 3

stack

<unit>

stack

3

→→→

5.7.2 Example 2

input

Push 7

Push sum1

Bnd

Push 5

Push sum2

Bnd

stack

sum2 5

<unit>

stack

5

<unit>

stack

<unit>

<unit>

stack

sum1 7

stack

<unit>

stack

7

→→→→→→

You can use bindings to hold values which could be later retrieved and used by functionalities you already implemented. For instance, in the example below, an addition on a and name1 would add 13 + 3 and Push the result 16 onto the stack.

This, in effect, allows names to be in place of proper constants in all the operations we’ve seen so far. Take for example, when you encounter a name in an Add operation, you should retrieve the value the name is bound to, if any. Then if the value the name is bound to has the proper type, you can perform the operation.

5.7.3 Example 3

input

Push 13

Push a

Bnd

Push 3

Push name1

Bnd

Push a

Push name1

Add

stack

name1 3

<unit>

stack

a <unit>

<unit>

stack

<unit>

<unit>

stack

3

<unit>

stack

a 13

stack

<unit>

stack

13

→→→→→→→→

stack

name1 a <unit>

<unit>

stack

16

<unit>

<unit>

Notice how we can substitute a constant for a bound name and the commands work as we expect. The idea is that when we encounter names in a command, we resolve the name to the value it’s bound to, and then use that value in the operation.

5.8 Example 4

input

Push 5

Push a

Bnd

Pop

Push 3

Push a

Add

Push "str"

Push b

Bnd

Pop

Push 10

Push b

Sub

Quit

stack

<error> b 10

8

You can see that the Add operation completes, because a is bound to an integer (5, specifically). The Sub operation fails because b is bound to a string, and thus does not type check. While performing operations, if a name has no binding or it evaluates to an improper type, Push <error> onto the stack, in which case all elements popped must be Pushed back before pushing <error> onto the stack.

5.9 Example 5

Bindings can be overwritten, for instance:

input

Push 9

Push a

Bnd

Push 10

Push a

Bnd

Here, the second Bnd updates the value of a to 10.

Common Questions

(a) What values can _name_ be bound to?

_name_ can be bound to integers, booleans, strings, <unit> and also previously bound values. For example,

input

Push <true>

Push a

Bnd

1)

would bind a to <true>

input

Push 7

Push a

Bnd

2)

would bind a to 7

input

Begin

Push 7

Push a

Bnd

End

Push b

Bnd

3)

would bind a to 7 and b to <unit>

input

Push 8

Push b

Bnd

Push b

Push a

Bnd

4)

would bind b to 8 and would bind a to the VALUE OF b which is 8.

input

Push b

Push a

Bnd

5)

would result in an <error> because you are trying to bind b to an unbound variable a.

  • How can we bind identifiers to previously bound values?

input

Push 7

Push a

Bnd

Push a

Push b

Bnd

The first Bnd binds the value of a to 7. The second Bnd statement would result in the name b getting bound to the VALUE of a—which is 7. This is how we can bind identifiers to previously bound values. Note that we are not binding b to a—we are binding it to the VALUE of a.

  • Can we have something like this?

input

Push 15

Push a

Push a

Yes. In this case a is not bound to any value yet, and the stack contains:

stack

a a 15

If we had:

input

Push 15

Push a

Bnd

Push a

The stack would be:

stack

a <unit>

  • Can we Push the same _name_ twice to the stack? For instance, what would be the result of the following:

input

Push a

Push a

Quit

This would result in the following stack output:

stack

a a

Yes, you can push the same _name_ twice to the stack. Consider binding it this way:

input

Push 2

Push a

Push a

Bnd

This would result in

<error> → as we cannot bind a unbound name a to a name a a → as a result of pushing the second a to the stack a → as a result of pushing the first a to the stack 2 → as a result of pushing the first 2 to the stack

  • Output of the following code:

input

Push 9

Push a

Bnd

Push 10

Push a

Bnd

This would result in the following stack output:

would result in

<unit> → as a result of second Bnd

<unit> → as a result of first Bnd

5.10 Begin...End

Begin...End limits the scope of variables. "Begin" marks the beginning of a new environment—which is basically a sequence of bindings. The result of the Begin...End is the last stack frame of the Begin. Begin...End can contain any number of operations but it will always result in a stack frame that is strictly larger than the stack prior to the Begin.

Trying to access an element that is not in scope of the Begin...End block would Push <error> on the stack. Begin...End blocks can also be nested.

For example,

input

Begin

Push 13 Push c Bnd

Begin

Push 3

Push a

Bnd

Push a

Push c

Add

End

Begin

Push "ron"

Push b

Bnd

End

End

In the above example, the first Begin statement creates an empty environment (environment 1), then the name c is bound to 13. The result of this Bnd is a <unit> on the stack and a name value pair in the environment. The second Begin statement creates a second empty environment. Name a is bound here. To Add a and c, these names are first looked up for their values in the current environment. If the value isn’t found in the current environment, it is searched in the outer environment. Here, c is found from environment 1. The sum is Pushed to the stack. A third environment is created with one binding ‘b’. The second last end is to end the scope of environment 3 and the last end statement is to end the scope of environment 1. You can assume that the stack is left with at least 1 item after the execution of any Begin...End block.

Common Questions

  • What would be the output of running the following:

input

Push 1

Begin

Push 2

Push 3

Push 4

End

Push 5

This would result in the stack:

stack

5

4

1

Explanation: After the Begin...End is executed the last frame is returned—which is why we have 4 on the stack.

  • What would be the result of executing the following:

input

Begin

Push a

Bnd

End

Quit

The name a cannot be bound, so <error> is pushed onto the stack. The BeginEnd command finished execution with <error> as the topmost element on the stack, so the final state of the stack is <error>.

  • What would be the output of running the following code:

input

Begin

Push 3

Push 10

End

Add

Quit

stack

<error>

10

The stack output would be:

5.11 If Then Else

The IfThenElse command introduces 3 sets of commands: test commands, true commands, and false commands. (If test Then true Else false Then).

First, a test environment is formed and the test commands are executed in this environment. When these commands finish executing, the top most element on the stack is checked. The test environment is exited, and the stack is restored to the state before the test commands were executed.

Suppose this element evaluates to <true>. A new environment is formed and the true commands are executed within this new environment. Once these commands have finished executing, the top most element on the stack is kept whilst the rest of the stack is restored to the state before the IfThenElse command was performed.

Suppose this element evaluates to <false>. A new environment is formed and the false commands are executed within this new environment. Once these commands have finished executing, the top most element on the stack is kept whilst the rest of the stack is restored to the state before the IfThenElse command was performed.

Suppose this value does not evaluate to a boolean, an <error> should be pushed onto the stack.

For example:

input

Push 1

Push 2

If

Push "true"

Push <true>

Then

Push "hermione"

Push "ron"

Push "harry"

Else

Push "granger" Push "weasley"

Push "potter"

EndIf

stack

"harry"

"ron"

"hermione"

2

1

stack

<true>

"true"

2

1

stack

"harry"

2

1

stack

2

1

→→→→

In this example, the first and second stack shows the state of the stack before and after executing the test commands. The top most element evaluates to <true>, so the test scope is exited, the stack is restored, and the true commands begin executing. The third stack shows the state of the stack after executing the true commands. The fourth stack shows that the top most element ("harry"), is kept whilst the rest of the stack is restored to the state before the IfThenElse command was executed.

Another example:

input

Push <false>

Push foo

Bnd

If

Push 1

Push foo

Then

Push "hermione"

Push "ron"

Push "harry"

Else

Push 2

Push bar

Add

EndIf

stack

<error> bar

2

<unit>

stack

foo

1

<unit>

stack

<error>

<unit>

stack

<unit>

→→→→

In this example, the first stack shows the state of the stack before entering the IfThenElse command. The name foo is bound to <false>, pushing <unit> onto the stack.

The test commands are executed, 1 and foo are pushed onto the stack. Since foo evaluates to <false>, the false branch executes. 2 and bar are pushed onto the stack, but since bar is unbound, an <error> is pushed onto the stack because Add cannot execute properly.

Now that <error> is the top most element on the stack, it is kept whilst the rest of the stack is restored to the state before the IfThenElse command. This gives us the last stack figure.

Another example:

input

If

Push <false>

Push foo

Bnd

Push foo

Then

Push "hermione" Push "ron"

Push "harry"

Else

Push 2

Push bar

Add

EndIf

stack

foo

<unit>

stack

<error>

stack

 

→→→

In the second stack diagram, the name foo although bound to <false> within the test environment, is not bound in the outer environment, so it cannot resolve to a boolean term. So <error> is pushed onto the stack, indicating that the whole IfThenElse command has failed.

6 Part 3: Functions

6.1 Function declarations

A function declaration command (will be refered to as Fun commands) is of the form Fun fname arg coms

EndFun

Here, fname is the name of the function and arg is the name of the parameter to the function. coms are the commands that are executed when the function is called.

Functions in our language are closures. This means that when a function is defined, a snapshot of the current environment is taken and stored along with the actual definition of the function. A closure can be thought of as a triple (arg, coms, env), where arg is the parameter of the function, coms are the commands to be executed by the function, and env is the state of the environment at the time the closure was formed. Closures have the property that once formed, modification to variable bindings in the global enviroment will not affect variable bindings within the closure’s local environment.

When a Fun command is executed, a closure is immediately formed using the arg, coms, and the current env. Next, the closure is bound to fname in the enviroment, and <unit> is pushed onto the stack (similar to Bnd for values).

6.2 Call

In order to call a function, its name fname should be pushed onto the stack. Next, a value x is pushed onto the stack. The Call command is then executed. The environment is queried for fname, if fname is unbound or bound to a non-closure value, <error> will be pushed onto the stack. Suppose fname is bound to a closure, the argument, commands and environment stored within the closure are extracted. The value of x (might need resolving if x is a bound name within the global environment) will now be bound to arg within environment env. A subtle detail to keep in mind is that fname should also be bound to the closure within env in order to facilitate recusive functions.

Now the entries fname and x in the stack are popped, and coms will begin executing under the updated env and stack state. Once coms have finished executing, the top most element of the stack is kept whilst the rest of the stack is restored (to the state after popping fname and x). The environment is restored to the state before the Call command (env is exited).

6.3 Return

Sometimes it is useful to return from a function early. The Return command immediately stops the execution of a function and returns the top most element of the stack. If the top most element of the stack is a name, it should be resolved in the current environment before being returned, this is different from returning due to execution completion of function commands which do not resolve returned names.

6.4 Examples

stack

1

<unit>

1 → return value of calling identity and passing in x as an argument

<unit> → result of declaring identity

stack

<error> identity

<unit>

<error> → error as a result of calling a function without an argument identity → Push of identity <unit> → result of declaring identity

stack

1

<unit>

<unit>

1 → return value of calling identity and passing in x as an argument

<unit> → result of binding x

<unit> → result of declaring identity

6.4.4 Example 4

input

Push 3

Bnd

Push 3

Push a Bnd

Push addX

Push a

Call

Quit

stack

6

<unit>

<unit>

<unit>

<unit>

6 → result of function call

<unit> → result of third binding

<unit> → result of second binding

<unit> → result of function declaration

<unit> → result of first binding

6.4.5 Example 5

stack

120

<unit>

<unit>

120 → value returned from factorial

<unit> → declaration of factorial

6.4.6 Example 6

stack

6

<unit>

<unit>

<unit>

6 → return of calling twiceZ and passing add1 as an argument

<unit> → declaration of twiceZ

<unit> → binding of z

<unit> → declaration of the add1 function

6.5 Functions and Begin

Functions can be declared inside a Begin expression. Much like the lifetime of a variable binding, the binding of a function obeys the same rules. Since Begin introduces a stack of environments, the closure should also take this into account. The easiest way to implement this is for the closure to store the stack of environments present at the declaration of the function. (Note: you can create a more optimal implementation by only storing the bindings of the free variables used in the function—to do this you would look up each free variable in the current environment and add a binding from the free variable to the value in the environment stored in the closure) (please note background color is used only to improve readability):

stack

<error> 1 identity

<unit>

<error> → error since identity is not bound in the environment

1 → Push of 1

identity → Push of identity

<unit> → result of declaring identity, this is the result of the Begin expression

6.5.2 Example 2

stack

1

<unit>

1 → return value of calling identity and passing in x as an argument

<unit> → result of declaring identity

stack

4

<unit>

4 → return value of calling identity and passing in x as an argument

<unit> → result of declaring identity

6.5.4 Example 4

 

input

Push 5

Push y Bnd

Begin

Push 7

Push y

Bnd

Fun addY x

Begin

Push x

Push y

Add

End

Return

EndFun

Push addY

Push 2

Call End

Quit

stack

9

<unit>

9 → return value of calling identity and passing in 2 as an argument

<unit> → result of binding y to 5

6.6 First-Class Functions

This language treats functions like any other value. They can be used as arguments to functions, and can be

returned from functions.

Push adder

Return

EndFun

Push add3

Push makeAdder

Push 3

Call

Swap

Bnd

Push add3

Push 5

Call

Quit

input

stack

8

<unit>

<unit>

6.6.1 Example 1: Curried adder

8 → Evaluated from calling the generated function add3 with argument 5

<unit> → The result of binding the generated function to the name add3 <unit> → The result of declaring the function makeAdder

stack

5 add3

<unit>

<unit>

stack

add3

<unit>

<unit>

stack

<unit>

<unit>

stack

Swap −−−→

stack

hCLOSUREi add3

<unit>

add3

hCLOSUREi

<unit>

Step by step (after declaring makeAdder, pushing add3, pushing 3, and pushing makeAdder):

stack

3

makeAdder −−Call→−−Bnd→−−−−−−Push add3→−−−−Push 5→ add3

<unit>

stack

Call 8

−−→

<unit>

<unit>

If a function is returned from another function, it need not be bound to a name in the environment it is returned in. For example:

input

Fun identity x

Push x

Return

EndFun

Fun _catExcl y

Push "!"

Push y Cat

Return

EndFun

Push identity

Push _catExcl

Call

Push "Dunder Mifflin"

Call

Quit

stack

Dunder Mifflin!

<unit>

<unit>

Dunder Mifflin! → Computed from calling the closure returned by the identity function applied to concatExcl with the argument "Dunder Mifflin".

<unit> → The result of declaring the function _catExcl. <unit> → The result of declaring the identity function.

Here is a closer look at how the stack develops through this program. Note that function closures will never be on the stack when the program finishes execution.

stack

Dunder Mifflin!

hCLOSUREi

<unit>

<unit>

stack

concatExcl

identity

<unit>

<unit>

stack

hCLOSUREi

<unit>

<unit>

stack

Dunder Mifflin! <unit>

−−Call→−−−−−−−−−−−−−−Push "Dunder Mifflin"→−−Call→

  1. You can make the following assumptions:
    • Expressions given in the input file are in correct formats. For example, there will not be expressions like "Push", "3" or "Add 5" .
    • No multiple operators in the same line in the input file. For example, there will not be "Pop Pop Swap", instead it will be given as

Pop

Pop Swap

  • No function closures will be left on the stack.
  • All Begin commands will have a matching End.
  • There will always be at least one value inside the final stack.
  1. You can assume that all test cases will have a Quit statement at the end to exit your interpreter and output the stack, and that "Quit" will never appear mid-program.
  2. You can assume that your interpreter function will only be called ONCE per execution of your program.

Step by step examples

  1. If your interpreter reads in expressions from inputFile, states of the stack after each operation are shown below:

input

Push 10

Push 15

Push 30

Sub

Push <true>

Swap

Add

Pop

Neg

Quit

First, Push 10 onto the stack:

stack

10

Similarly, Push 15 and 30 onto the stack:

stack

30

15

10

Sub will pop the top two values from the stack, calculate 30 - 15 = 15, and Push 15 back:

stack

15

10

Then Push the boolean literal <true> onto the stack:

stack

<true>

15

10

Swap consumes the top two values, interchanges them and Pushes them back:

stack

15

<true>

10

Add will pop the top two values out, which are 15 and <true>, then calculate their sum. Here, <true> is not a numeric value therefore Push both of them back in the same order as well as an error literal <error>

stack

<error>

15

<true>

10

Pop is to remove the top value from the stack, resulting in:

stack

15

<true>

10

Then after calculating the negation of 15, which is -15, and pushing it back, Quit will terminate the interpreter and write the following values in the stack to outputFile:

stack

-15

<true>

10

Now, go back to the example inputs and outputs given before and make sure you understand how to get those results.

  1. More Examples of Bnd and Begin...End:

input

Push a

Push 17

Add

stack

<error> 17 a

stack

17 a

stack

a

→→

The error is because we are trying to perform an addition on an unbound variable "a".

input

Begin

Push 7

Push a

Bnd

End

3.

stack

a 7

stack

stack

<unit>

<unit>

stack

7

→→

input

Begin

Push 3

Push 7

End

Push 5

Add

Quit

4.

stack

5

7

stack

7

3

stack

3

stack

7

stack

12

→→→→

Explanation :

Push 3

Push 7

Pushes 3 and 7 on top of the stack. When you encounter the "end", the last stack frame is saved (which is why the value of 7 is retained on the stack), then 5 is Pushed onto the stack and the values are added.

6.7 Error Handling with TryWith command

Programming languages often have mechanisims to handle errors in a graceful manner. A common approach is by catching exceptions. Within a special designated block of code, if an error was produced during execution, this block of code stops executing and a handler block starts excution instead. For our language, we have the command TryWith for handing runtime errors.

TryWith is of the form Try coms1 With coms2 EndTry. Here coms1 denotes a block of commands that may produce an error. coms1 is executed in a new environment, if an error is produced, the execution stops, the stack state is restored to the state before the TryWith command executes, and coms2 begins executing.

If coms1 execute successfully, the top most element on the stack is kept whilst the rest of the stack and environment is restored to the state before the TryWith command.

If coms2 execute successfully, the top most element on the stack is kept whilst the rest of the stack and environment is restored to the state before the TryWith command. A subtle detail to keep in mind is that TryWith commands can be nested, an error executing coms2 could triger the error handling of an outer TryWith.

For Example:

input

Try

Push “1”

Push 1

Add

Push “successful”

With

Push “error caught”

EndTry

stack

1

“1”

stack

stack

“error caught”

“error caught”

stack

 

→→→

In the second stack figure, the string “1” and the integer 1 are pushed onto the stack. At this point, the Add command cannot add a string to an integer. Since the runtime error occurs within a Try block, the execution of this block is immediately stopped. The stack is restored to the state before the TryWith command is executed, and the With block starts executing. Within the With block, the string “error caught” is pushed onto the stack, this gives us the third stack figure showing the state of the stack after executing the With block successfully. The top most element of the stack is kept while the rest of the stack is restored to the state before the TryWith command is executed.

Another Example:

input

Try

Push 1

Push 2

Add

Push “successful”

With

Push “error caught”

EndTry

stack

“successful”

3

stack

“successful”

stack

 

→→→

In the Try block, 1 and 2 are pushed onto the stack and added together successfully, the string “successful” is then pushed onto the stack, giving us the second stack figure. Since no errors are encountered during the execution of the Try block, the topmost element of the resulting stack is kept whilst the rest of the stack is restored to the state before the TryWith was executed.

Another Example:

input

Try

Try

Push 0

Push 1

Div

With

Push 0

Push 2

Div

EndTry

Push “successful”

With

Push “error caught”

EndTry

stack

stack

1

0

2

0

stack

“error caught”

stack

 

→→→

The second stack figure corresponds to the stack state of the inner Try block. Division by 0 incurs a runtime exception that gets caught by the inner With block. The third stack figure correpsonds to the stack state of the inner With block, but division by 0 incurs another runtime error, which get caught by the outer With block. The string “error caught” is now finally pushed onto the stack. The topmost element of the stack is kept whilst the rest of the stack is restored to the state before the TryWith block is executed.

7 Frequently Asked Questions

  1. Q: What are the contents of test case X?

A: We purposefully withhold some test cases to encourage you to write your own test cases and reason about your code. You cannot test every possible input into the program for correctness. We will provide high-level overviews of the test cases, but beyond that we expect you to figure out the functionalities that are not checked with the tests we provide. But you can (and should) run the examples shown in this document! They’re useful on their own, and can act as a springboard to other test cases.

  1. Q: Why does my program run locally but fail on Gradescope? A: Check the following:
    • Ensure that your program matches the types and function header defined in section 2 on page 1.
    • Make sure that any testing code is either removed or commented out. If your program calls interpreter with input "input.txt", you will likely throw an exception and get no points.
    • Do not submit testing code.
    • stdout and stderr streams are not graded. Your program must write to the output file specified by outputFile for you to receive points.
    • Close your input and output files.
    • Core and any other external libraries are not available.
    • Gradescope only supports 4.04, so any features added after are unsupported.
  2. Q: Why doesn’t Gradescope give useful feedback?

A: Gradescope is strictly a grading tool to tell you how many test cases you passed and your total score. Test and debug your program locally before submitting to Gradescope. The only worthwhile feedback Gradescope gives is whether or not your program compiled properly.

  1. Q: Are there any runtime complexity requirements?

A: Although having a reasonable runtime and space complexity is important, the only official requirement is that your program runs the test suite in less than three minutes.

  1. Q: Is my final score the highest score I received of all my submissions? A: No. Your final score is only your most recent submission.
  2. Q: What can I do if an old submission received a better grade than my most recent submission? A: You can always download any of your previous submissions. If the deadline is approaching, we suggest resubmitting your highest-scoring submission before Gradescope locks.
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